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_ HOT-WHEELS _
DIORAMA - 1
By: Todd Wheatley
(c) IQ-2k 05-06-21
HOT-WHEELS
(aka.Tracks & Cars - as my 4yr.old grandson says)
Inexpensive and fun? Yes and no on both accounts. The cars and straight sections of track
are amazingly cheap. Other individual items are nonexistent or very costly. A single
high-speed curve, for example, costs $10 to $15. The less expensive curved track is flat
and causes the cars to either jump off or arrests vehicle momentum. Such a basic design
flaw makes you wonder how this toy has lasted almost 60 years.
More importantly the toy company has abandoned creative play for pure profit. Instead of
improvements to track design or individual components, complete sets were sold. Unlike the
ORIGINAL set of basic components, the new sets have elaborate designs and are often tied to
a Hollywood production. These sets are so complete ... its no imagination needed. Even worse,
the set construction time likely exceeds the play time. Then there's the problem of clutter
versus disassembly.
Just use it once and throw it away. And why not? It's not the job of a toy company to guide
the play children. They are simply following the highly profitable strategy of planned
obsolescence ... Think about it ... Why engage a child for days, months, or years when you
can design flashy fad items that quickly lose their appeal and need to be replaced?
Just like the trend from LEGOs, the separate Hot Wheels sets have their own color coordination
and lack the ability to interconnect. So without considering product value the disinterested
affluent provide their children and grandchildren with these temporary distractions. No matter
how quickly they are discarded.
Unfortunately the less affluent may find Hot Wheels a more challenging prospect for play time
since items may quickly lose their appeal. The same problem exists for parents and grandparents
that want children to be vested in play time and provide toys that retain value over an extended
period. So despite the evidence presented so far, Hot Wheels (aka. tracks & cars) offers many
benefits to a child's play time. Track assembly, for example, offers manual dexterity and
creativity. Children also learn problem solving, quality control, and the principles of mass
and momentum. Older children may get a bit of engineering practice as they build more complex tracks.
As a fan of the "old school" Hot Wheels, this section has been included on my website to help
parents, grandparents, and others guide "tracks & cars" playtime for younger children (age 3
to 6). Older children won't need the same guidance, but this is more about spending quality time
with kids. At the very least it's about putting thought into kids having real fun. Obviously kids
have a certain preference and can be easily manipulated through marketing. Yet they lack the
experience to evaluate "fun value" ... how much "bang for the buck". Therefore it's the role of
the parents and grandparents to actively engage the play time of children.
Such active engagement comes naturally to some. For me this came about after some inaccurate
information lead to purchasing "tracks and cars" way before my grandson was ready. Initially
suspecting that was the case, I discussed the issue of toy cars with his mother. Despite my
reluctance, my oldest step daughter assured me that little Remy already played with Hot Wheels.
While he was excited to get the cars, he had no idea what the track was for. Obviously it was way
too soon. The gift was not age appropriate. So I kept the set and made several attempts to see if
he could assemble the track himself.
I put the set in the closet that summer when he was away. There it sat. Waiting ... waiting for
who knows what. A year and a half later out of the clear blue sky Little Remy asked, "Can we play
Tracks & Cars?". Now when he asks ... I get the set and we play together. At four and a half he still
isn't ready to create his own track configurations and he still tends to throw the cars when he is
finished playing. More recently there has been a change. During our last track time it was obvious
he was more interested in playing "make believe" than watching the motorized boosters zip the cars
around the track. It was the just kind of involved play I was hoping for: active & engaged - not just
amusement or distraction.
While that kind of play comes naturally to children it's harder for adults. So forethought and effort
will be required. Active engagement to help guide play time. Since adults understand "role play" the
use of a DIORAMA can bridge the age gap. It can create a scenario to play "make believe".
Before the era of molded plastic toys, DIORAMAs were a staple for model railroading. The early
forerunner of HOT WHEELS. Now thanks to youtube, some Hot Wheels DIORAMAs have been indexed on
the DR-KNOW.BIZ website to provide a starting point. Given my busy schedule I'm hoping a couple
of simple parking lots and a small garage (DIORAMA) will create the right atmosphere for creative
play with my very young grandson.
Hot Wheels - DIORAMA (tiktok)
mobile phone viewing may require a separate window when videos fail to load properly. It
should also be noted that non-TikTok loaded videos have up to 3 seconds of an adjacent
non-related video lead
(edited 01-30-23, 05-14-21)
(c) 2021 DR-KNOW
IQ-2k Information Services
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